![]() ![]() Despite their power, all Mages must couch their magic in the belief of the Sleepers to avoid the consequences of not doing so. However, the truth is that all paradigms are potentially valid. In the game, there is a central conflict in which the majority of Sleepers believe in the static reality offered to them by the Technocracy. Mages have tremendous power to reshape reality, but they must hide this ability from the Sleepers or suffer cosmic consequences. While this may not be universally true, in Mage, enough people believe it to make it so. For example, most people have a general understanding that magic or the supernatural does not exist. The Consensus more or less mirrors real-world assumptions about how the world works. Everyday reality is governed by the collective beliefs of Sleepers known as the Consensus. The idea that belief creates reality, and that those ideas create conflicts, is an important theme in the game. The Crafts were mystic cultures from around the globe that possessed the ability to do magic, but did not participate directly in the Ascension War.
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